Game Designer (Multiplayer Gameplay Modes) - Paper.io 2
Voodoo is hiring for the position of Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 in Paris, France. It is listed as a full-time position with hybrid working.
DGJ summary of this job
Our own short read of this listing, built only from the facts it gives. The employer’s original text follows further down.
Voodoo is hiring for the position of Game Designer (Multiplayer Gameplay Modes) - Paper.io 2 in Paris, France. It is listed as a full-time position with hybrid working.
Reading the advert, the employer asks for 5+ years of experience and English language skills.
The advert names Unity as a skill for this role.
No salary is given in this listing, so check the official pay figures in the DGJ Insight section below where they exist.
The advert does not mention visa sponsorship. If you would move to France for this job, check the official work permit route first (DGJ Insight lists it where we have it).
Dev Global Jobs found this job on Arbeitnow on Nov 4, 2026.
- Employer
- Voodoo
- Location
- Paris, France
- Work mode
- hybrid
- Job type
- Full-time
- Pay
- Not stated by the employer
- Experience asked
- 5+ years
- Languages asked
- English
- Found
- Nov 4, 2026 on Arbeitnow
- Employer text
- 470 words, about 2 min to read
- Apply only on the official page (arbeitnow.fr). Dev Global Jobs is not the employer and never asks for a fee.
- Compare your own experience with the 5+ years the advert asks for, and show it clearly near the top of your CV.
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- Say your level in English plainly (for example B2 or C1).
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DGJ Insight
Our own data about this role and place, from official statistics and our live job index.
Source: OECD Average annual wages, 2025
UN living-cost index for Paris (ICSC post adjustment 50.5), as of 1 Oct 2026.
Source: ICSC post adjustment classifications (icsc.un.org)
- Talent Passport: Qualified employees, researchers, artists, investors; multi-year permit
- Employee (salarié) visa: Employer work authorisation from the labour office
- Temporary worker visa: Contracts under 12 months
About the role
Full text from the employer, as published on Arbeitnow, arranged into sections. Nothing added or removed.
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2.
RolePaper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.
All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.
You will:
Design and prototype new gameplay modes
Improve existing Paper Party modes
Define simple, readable rules for one-finger controls
Iterate quickly through testing, feedback and playtests
Balance accessibility, competition, pacing and replayability
Identify weak ideas early and confidently cut or reshape them
Work closely with the Paper.io 2 team to turn concepts into playable experiences
Document your designs clearly
Fine-tune modes directly in Unity whenever possible
This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.
Profile5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch
Experience shipping player-facing content, ideally in mobile games
A strong understanding of multiplayer and competitive gameplay
A good sense of pacing, clarity and player motivation
A pragmatic and iterative approach: prototype, test, cut and retry
The ability to work independently and take full ownership
Strong English communication and collaboration skills
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
01Nice to have
Strong Unity experience
Ability to prototype directly in the engine
Experience with mobile controls, multiplayer or party games
Experience working on live games or live content
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