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Senior Technical Animator

Midasplayer ABStockholm, SwedenFull-timeSalary not listed · Typical pay in SwedenPosted Oct 29, 2026Closes Dec 11, 2026

Midasplayer AB is hiring for the position of Senior Technical Animator in Stockholm, Sweden. It is listed as a full-time, senior position.

Written by Dev Global Jobs

DGJ summary of this job

Our own short read of this listing, built only from the facts it gives. The employer’s original text follows further down.

Midasplayer AB is hiring for the position of Senior Technical Animator in Stockholm, Sweden. It is listed as a full-time, senior position.

Skills and tools named in the text include Python, C# and C++.

No salary is given in this listing, so check the official pay figures in the DGJ Insight section below where they exist.

The advert does not mention visa sponsorship. If you would move to Sweden for this job, check the official work permit route first (DGJ Insight lists it where we have it).

Dev Global Jobs found this job on Arbetsförmedlingen (JobTech) on Oct 29, 2026; applications close on Dec 11, 2026.

Employer
Midasplayer AB
Location
Stockholm, Sweden
Job type
Full-time
Level (from the title)
senior
Pay
Not stated by the employer
Found
Oct 29, 2026 on Arbetsförmedlingen (JobTech)
Closes
Dec 11, 2026
Employer text
548 words, about 2 min to read
Skills named in the advert
PythonC#C++
Before you apply
  • Apply only on the official page (activision.com). Dev Global Jobs is not the employer and never asks for a fee.
  • Mirror the skills the advert names (Python, C# and C++) in your CV where you really have them; applicant tracking systems look for these words.
  • Plan to apply before Dec 11, 2026.
  • Read the employer’s full text below (about 2 min) before you apply.
  • Build or check your CV with the free DGJ CV Builder.
Only on Dev Global Jobs

DGJ Insight

Our own data about this role and place, from official statistics and our live job index.

Updated Nov 2, 2026
Pay benchmark
Average wage, Sweden
SEK 546,171 average / year

Source: OECD Average annual wages, 2025

Cost of living · Sweden
78.4 vs New York = 100

UN living-cost index for Sweden (ICSC post adjustment 37.6), as of 1 Oct 2026.

Source: ICSC post adjustment classifications (icsc.un.org)

Work permit route
  • Work permit: Job offer with terms equal to Swedish collective agreements; new salary threshold
  • EU Blue Card: Degree and salary threshold
  • Job seeker permit for highly qualified: Advanced degree, up to 9 months

Official routes: Swedish Migration Agency

Job description

About the role

Full text from the employer, as published on Arbetsförmedlingen (JobTech), arranged into sections. Nothing added or removed.

Senior Rigging Artist / Technical Animator

Elsewhere Entertainment is looking for an Senior Rigging Artist / Technical Animator to support the development of an exciting new IP.

You’ll join a collaborative team dedicated to creating complex, high-quality, and believable content. In this role, you’ll contribute to a studio culture grounded in inclusivity, mutual respect (for one another and our players), thoughtfulness, empathy, professionalism, and collaboration.

01Responsibilities

• Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using the in-house Maya rigging pipeline

• Develop and maintain rigging tools, scripts, and pipeline integrations (Python, MEL) to streamline rig setup and automate repetitive tasks

• Apply advanced techniques (e.g., data-driven or scan-based rig generation, machine learning-assisted blend shapes) where appropriate

• Prepare and export rigged assets from Maya into the game engine, ensuring compatibility with in-house import pipelines and automated build systems

• Document tools, workflows, and processes in clear, accessible language

• Proactively identify and implement solutions to technical challenges in animation and character systems

• Lead rig reviews, mentor other riggers, and help resolve complex deformation or engine-related issues

• Maintain and evolve the rigging framework, including templates, conventions, validation processes, and performance guidelines

02Required qualifications

• Experience in a Technical Animator, Technical Artist, Character TD, or similar role, with a strong focus on rigging systems for games or high-end CG production

• Deep understanding of weight painting workflows and skinning algorithms to support high-quality deformations

• Ability to balance visual fidelity with real-time performance requirements, including profiling and optimizing rigs in engine

• Strong understanding of animation principles and their application in keyframe and procedural animation

• Proficiency in Python and MEL for tool development and pipeline scripting

• In-depth understanding of character anatomy and the ability to apply that knowledge across a variety of asset types

03Nice to have

• Experience with C++, C#, or other programming languages

• Familiarity with Rez, PyPI packaging, or studio tool deployment workflows

Not sure you meet every qualification? We encourage you to apply. Research shows that women and people from underrepresented groups are less likely to apply for roles unless they meet all the listed criteria-even when they have the skills to succeed. If this role excites you and your experience aligns with the responsibilities above, we’d love to hear from you.

This role can be based in our Malmö or Warzaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs.

04Our World

At Activision, we create globally recognized games and entertainment experiences. Our mission is to deliver engaging gameplay experiences that bring people together around the world. Our portfolio includes franchises such as Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®.

As a leading developer, publisher, and distributor of interactive entertainment, we focus on innovation, creativity, and collaboration. Our success is driven by talented teams with a wide range of backgrounds, perspectives, and experiences. We are committed to building a workplace where everyone feels respected, supported, and empowered to do their best work.

We’re excited about what’s ahead and the opportunity to keep evolving our games and technology. If you’re ready to grow your career and help shape memorable player experiences, we’d love to connect.

#elsewhere

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