Unreal Engine Motion Designer - Mob Control
Voodoo is hiring for the position of Unreal Engine Motion Designer - Mob Control in Paris, France. It is listed as a full-time position with hybrid working.
DGJ summary of this job
Our own short read of this listing, built only from the facts it gives. The employer’s original text follows further down.
Voodoo is hiring for the position of Unreal Engine Motion Designer - Mob Control in Paris, France. It is listed as a full-time position with hybrid working.
The advert names C++ as a skill for this role.
No salary is given in this listing, so check the official pay figures in the DGJ Insight section below where they exist.
The advert does not mention visa sponsorship. If you would move to France for this job, check the official work permit route first (DGJ Insight lists it where we have it).
Dev Global Jobs found this job on Arbeitnow on Nov 8, 2026.
- Employer
- Voodoo
- Location
- Paris, France
- Work mode
- hybrid
- Job type
- Full-time
- Pay
- Not stated by the employer
- Found
- Nov 8, 2026 on Arbeitnow
- Employer text
- 370 words, about 2 min to read
- Apply only on the official page (arbeitnow.fr). Dev Global Jobs is not the employer and never asks for a fee.
- Mirror the skills the advert names (C++) in your CV where you really have them; applicant tracking systems look for these words.
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DGJ Insight
Our own data about this role and place, from official statistics and our live job index.
Source: OECD Average annual wages, 2025
UN living-cost index for Paris (ICSC post adjustment 50.5), as of 1 Oct 2026.
Source: ICSC post adjustment classifications (icsc.un.org)
- Talent Passport: Qualified employees, researchers, artists, investors; multi-year permit
- Employee (salarié) visa: Employer work authorisation from the labour office
- Temporary worker visa: Contracts under 12 months
About the role
Full text from the employer, as published on Arbeitnow, arranged into sections. Nothing added or removed.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publishers worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps like BeReal and Wizz.
TeamOur Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).
Working within our Creative Marketing team, you will be working on one of our top performing games, gathering +10M downloads per month, Mob Control.
RoleYou will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline.
ChallengesCreate eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance
Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting
Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors
Translate and adapt ad concepts, animations into Unreal Engine with high fidelity
Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish
Apply storytelling and visual clarity to highlight core gameplay loops within 20-30 second formats
Collaborate with Creative and UA teams to test, learn, and iterate quickly
Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering
Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior
Proficient with After Effects
Strong user of AI pipelines
Strong background creating performance marketing ads in Unreal Engine
Understanding of mobile ad performance metrics like CTR, CPI, and ROAS
Comfortable working with optimized assets and keeping performance constraints in mind
Experience with Blender, Maya and animation tools are nice to have
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