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Unreal Engine Motion Designer - Mob Control

VoodooParis, FranceFull-timeSalary not listed · Typical pay in FrancePosted Nov 8, 2026

Voodoo is hiring for the position of Unreal Engine Motion Designer - Mob Control in Paris, France. It is listed as a full-time position with hybrid working.

Written by Dev Global Jobs

DGJ summary of this job

Our own short read of this listing, built only from the facts it gives. The employer’s original text follows further down.

Voodoo is hiring for the position of Unreal Engine Motion Designer - Mob Control in Paris, France. It is listed as a full-time position with hybrid working.

The advert names C++ as a skill for this role.

No salary is given in this listing, so check the official pay figures in the DGJ Insight section below where they exist.

The advert does not mention visa sponsorship. If you would move to France for this job, check the official work permit route first (DGJ Insight lists it where we have it).

Dev Global Jobs found this job on Arbeitnow on Nov 8, 2026.

Employer
Voodoo
Location
Paris, France
Work mode
hybrid
Job type
Full-time
Pay
Not stated by the employer
Found
Nov 8, 2026 on Arbeitnow
Employer text
370 words, about 2 min to read
Skills named in the advert
C++
Before you apply
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  • Mirror the skills the advert names (C++) in your CV where you really have them; applicant tracking systems look for these words.
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  • Build or check your CV with the free DGJ CV Builder.
Only on Dev Global Jobs

DGJ Insight

Our own data about this role and place, from official statistics and our live job index.

Updated Nov 8, 2026
Pay benchmark
Average wage, France
EUR 44,304 average / year

Source: OECD Average annual wages, 2025

Cost of living · Paris
85.7 vs New York = 100

UN living-cost index for Paris (ICSC post adjustment 50.5), as of 1 Oct 2026.

Source: ICSC post adjustment classifications (icsc.un.org)

Work permit route
  • Talent Passport: Qualified employees, researchers, artists, investors; multi-year permit
  • Employee (salarié) visa: Employer work authorisation from the labour office
  • Temporary worker visa: Contracts under 12 months
Job description

About the role

Full text from the employer, as published on Arbeitnow, arranged into sections. Nothing added or removed.

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publishers worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps like BeReal and Wizz.

Team

Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).

Working within our Creative Marketing team, you will be working on one of our top performing games, gathering +10M downloads per month, Mob Control.

Role

You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline.

Challenges
  • Create eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance

  • Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting

  • Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors

  • Translate and adapt ad concepts, animations into Unreal Engine with high fidelity

  • Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish

  • Apply storytelling and visual clarity to highlight core gameplay loops within 20-30 second formats

  • Collaborate with Creative and UA teams to test, learn, and iterate quickly

Profile
  • Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering

  • Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior

  • Proficient with After Effects

  • Strong user of AI pipelines

  • Strong background creating performance marketing ads in Unreal Engine

  • Understanding of mobile ad performance metrics like CTR, CPI, and ROAS

  • Comfortable working with optimized assets and keeping performance constraints in mind

  • Experience with Blender, Maya and animation tools are nice to have

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