Live Ops Game Designer
This listing is for a Live Ops Game Designer role at HyperHug, as a remote role open to applicants in Cyprus. The listing describes it as a full-time position.
DGJ summary of this job
Our own short read of this listing, built only from the facts it gives. The employer’s original text follows further down.
This listing is for a Live Ops Game Designer role at HyperHug, as a remote role open to applicants in Cyprus. The listing describes it as a full-time position.
From the advert, the main requirements are 3+ years of experience and English and Russian language skills.
The advert names Unity as a skill for this role.
The employer does not state a salary in this listing; the DGJ Country Salary Calculator gives official average pay figures by country.
Dev Global Jobs found this job on Jobicy on Nov 11, 2026.
- Employer
- HyperHug
- Location
- Remote (Cyprus)
- Job type
- Full-time
- Pay
- Not stated by the employer
- Experience asked
- 3+ years
- Languages asked
- English and Russian
- Found
- Nov 11, 2026 on Jobicy
- Employer text
- 321 words, about 1 min to read
- Apply only on the official page (jobicy.com). Dev Global Jobs is not the employer and never asks for a fee.
- Compare your own experience with the 3+ years the advert asks for, and show it clearly near the top of your CV.
- Mirror the skills the advert names (Unity) in your CV where you really have them; applicant tracking systems look for these words.
- Say your level in English and Russian plainly (for example B2 or C1).
- Read the employer’s full text below (about 1 min) before you apply.
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About the role
Full text from the employer, as published on Jobicy, arranged into sections. Nothing added or removed.
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We are seeking a Live Ops Game Designer to drive live content in our flagship game, Oxide: Survival Island. You will own the content that keeps players engaged and coming back: from coming up with themes for gacha, battle passes, and offers to briefing the art teams, polishing every detail, and launching it live. If you love setting things up, iterating, and making each event and store drop feel just right, this role is for you.
01What You’ll Be Doing
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Design and manage LiveOps features, including events, passes, and offers, from initial concept and scheduling through launch.
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Generate themes and concepts for gacha, battle passes, and offers.
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Collaborate with 2D/3D art teams: define requirements, brief leads, and manage asset pipelines for in-game features and content.
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Keep the web shops filled with fresh content and an up-to-date assortment.
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Configure and implement game content in Unity.
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Run A/B tests, analyze the performance of events, passes, and offers, and use the findings to improve future iterations.
02What We Expect From You
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3+ years of experience in Game Design with a focus on mid-core/hardcore mobile games.
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Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis.
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Strong hands-on experience with Unity.
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Proven work in cross-functional teams: dev, art, analytics, marketing.
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Extensive player experience and strong interest in the shooter genre.
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English - B1+ level, Russian - C1 level.
03What We Offer
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Competitive salary.
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A passionate and supportive team that values creativity and ownership.
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Opportunities for professional growth.
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A culture built on initiative, transparency, and collaboration.
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